Double Eleven ha lanzado \u00d3xido<\/a> actualice 1.51 hoy para las versiones de consola del juego. Esta actualizaci\u00f3n viene con varios cambios y correcciones de errores. Siga leyendo para ver las notas completas del parche del 1 de septiembre de Rust a continuaci\u00f3n.<\/p>\n ELEMENTOS<\/strong><\/span><\/p>\n ARMAS<\/strong><\/span><\/p>\n JUGADOR<\/strong><\/span><\/p>\n MUNDO<\/strong><\/span><\/p>\n interfaz de usuario<\/strong><\/span><\/p>\n MONUMENTOS<\/strong><\/span><\/p>\n OTROS CAMBIOS<\/strong><\/span><\/p>\n Eso es todo por las notas del parche. Rust ya est\u00e1 disponible para PC, PS4 y Xbox One. <\/p>\nNotas del parche de la actualizaci\u00f3n 1.51 de Rust | Notas del parche del 1 de septiembre de Rust:<\/h3>\n
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Candle Hat no longer illuminates immediately after equipping it, requiring an extra button press to extinguish.<\/code><\/pre>\n<\/li>\n
Picking up a Ladder no longer results in destruction of adjacent ladders.<\/code><\/pre>\n<\/li>\n
Fixed a bug preventing Hemp seed from being planted in planter box.<\/code><\/pre>\n<\/li>\n
Fixed missing collision on kayaks and explosives.<\/code><\/pre>\n<\/li>\n
Fixed a bug that prevented players from deploying furniture like chairs close to built wall.\u00a0<\/code><\/pre>\n<\/li>\n
Fixed the gap between Roof Triangle building block where it meets another building block.<\/code><\/pre>\n<\/li>\n
Tool Cupboards can no longer be placed on the Watch Tower. They are only deployable on player-built foundations.<\/code><\/pre>\n<\/li>\n
Modified material setting to avoid black texture in preview for Fruit - Architecture Water Purifier & Furnace preview model have texture issues.<\/code><\/pre>\n<\/li>\n
Modified Pixel Architecture Furnace skin. Changed the LODs to fix graphical issues when turned on and the furnace no longer looks shiny on the inside from a distance.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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Removed unnecessary collider from the Salvaged Axe that caused it to get stuck in the air after being thrown.<\/code><\/pre>\n<\/li>\n
Modified 3rd person Hatchet model to fix skin preview on Cargo - Tools Hatchet skin.<\/code><\/pre>\n<\/li>\n
Fixed a bug with melee weapon skins that would display the impact decal on top of the skin when thrown at a wall or the floor.<\/code><\/pre>\n<\/li>\n
Fixed graphical issues on Deep Freeze Revolver skin.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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The Player can no longer drink water from the Inventory UI.<\/code><\/pre>\n<\/li>\n
Head look position no longer resets to default when viewed from far away.\u00a0<\/code><\/pre>\n<\/li>\n
Fixed a bug that caused corrupted textures on Items held and worn by the player.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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Modified movement on some foliage, including creeping vines animation.<\/code><\/pre>\n<\/li>\n
Fixed ore node particle visuals.<\/code><\/pre>\n<\/li>\n
Fixed Z-fighting on Low Wall structures.<\/code><\/pre>\n<\/li>\n
Added collision to sunken barge moorings.<\/code><\/pre>\n<\/li>\n
Modified LOD distance of water tanks.<\/code><\/pre>\n<\/li>\n
Modified Pump Jack so the belt drive is no longer misaligned.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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Disabled UP\/DOWN sfx if splitting UI is open.<\/code><\/pre>\n<\/li>\n
Changed the input type to player input state instead of gamepad. Also cached the swap viewmodel to fix a bug where the player is unable to shoot an arrow of a different type than the one equipped.<\/code><\/pre>\n<\/li>\n
Fixed a bug with overlapping Storage Container UI and crafting UI if buttons are pressed at the same time.<\/code><\/pre>\n<\/li>\n
Fixed empty stats panel for Items in Melee and Tools categories in crafting menu.<\/code><\/pre>\n<\/li>\n
Map adjustment to stop single grid lines from disappearing when the map is zoomed in to the max.<\/code><\/pre>\n<\/li>\n
Added token to toggle on\/off control hint so Barbeque note inside its UI changes correctly after turning on the BBQ.<\/code><\/pre>\n<\/li>\n
Fixed overlapping animations when pressing Create a Team and Leave the Team button repeatedly.<\/code><\/pre>\n<\/li>\n
Fixed title screen logo overlapping 'Loading' text and Rust loading icon on the loading screen in different languages.<\/code><\/pre>\n<\/li>\n
Fixed a bug with Locker UI navigation using the Right Analog Stick where visual indicators didn\u2019t align with controller input.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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Fixed Wall Lamp Red on Cargo Ship so it emits a red glow rather than white.<\/code><\/pre>\n<\/li>\n
Fixed a bug that caused Scientists dying in slow motion on the Cargo Ship.<\/code><\/pre>\n<\/li>\n
Fixed a bug that caused the dying animation to play in slow motion on the Cargo Ship.<\/code><\/pre>\n<\/li>\n
Fishing Village lantern light no longer passes through the wall of the shop.<\/code><\/pre>\n<\/li>\n
Removed collider from green fishing net to stop rubberbanding at the Fishing Village monument.<\/code><\/pre>\n<\/li>\n
Modified shaders and material settings to fix a bug that caused some buildings in Large Fishing Village to have white textures.<\/code><\/pre>\n<\/li>\n
Fixed Metal component LOD issues at the Fishing Village monument.<\/code><\/pre>\n<\/li>\n
Adjusted Scientist pathing on the Large Oil Rig to prevent them from entering locked doors.<\/code><\/pre>\n<\/li>\n
Fixed missing texture\/LOD transition on yellow stairs at Oil Rig monument.<\/code><\/pre>\n<\/li>\n
Fixed Metal Shopfront textures for player placed structures and also at monuments like Bandit Camp.<\/code><\/pre>\n<\/li>\n
Fixed train crane LODs at the Harbor and Train Yard monuments.<\/code><\/pre>\n<\/li>\n
Aligned engine with drive belt to stop Belt from clipping through engine on Quarry monuments.<\/code><\/pre>\n<\/li>\n
Fixed animation issues for the gear and belt of the engine at all Quarry monuments.<\/code><\/pre>\n<\/li>\n
Added light source to napalm so fires from helicopters and Bradley APC now correctly emits light at night.<\/code><\/pre>\n<\/li>\n
Removed collision block and corrected LODs to fix Invisible platform in Elevator shaft at Launch Site.<\/code><\/pre>\n<\/li>\n
Modified small Harbor scene to avoid Z-fighting on the stone wall.<\/code><\/pre>\n<\/li>\n
Melee weapons thrown at Oxum\u2019s gas station windows no longer disappear.<\/code><\/pre>\n<\/li>\n
Fixed suddenly vanishing shadows for ventilation units located on the roof of the Oxum's Gas Station monument.<\/code><\/pre>\n<\/li>\n
Removed deploy volumes\/unneeded code for monuments. Adjusted planting bounds for corn to match pumpkin to fix a bug that stopped the Player cannot plant saplings near monuments.<\/code><\/pre>\n<\/li>\n
Fixed Z-fighting on the L5 container at the Large Oil Rig, brick walls at the Train Yard monument, and the tall pipes on the Cargo Ship.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n
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Crash fix when entering Skin Store.<\/code><\/pre>\n<\/li>\n
Fixed a bug where Credits remain paused after exiting and reentering the menu.<\/code><\/pre>\n<\/li>\n
Fixed a bug that caused the sound effect of hitting a target not to play when the \"Blood\" option is disabled in Graphical effects options.<\/code><\/pre>\n<\/li>\n
Fixed audio settings not getting updated unless options UI is opened.<\/code><\/pre>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n