{"id":272995,"date":"2022-11-02T17:11:07","date_gmt":"2022-11-02T17:11:07","guid":{"rendered":"https:\/\/magazineoffice.com\/house-of-the-dragon-como-el-climactic-clash-en-storms-end-llevo-el-volumen-al-limite\/"},"modified":"2022-11-02T17:11:08","modified_gmt":"2022-11-02T17:11:08","slug":"house-of-the-dragon-como-el-climactic-clash-en-storms-end-llevo-el-volumen-al-limite","status":"publish","type":"post","link":"https:\/\/magazineoffice.com\/house-of-the-dragon-como-el-climactic-clash-en-storms-end-llevo-el-volumen-al-limite\/","title":{"rendered":"‘House of the Dragon’: c\u00f3mo el Climactic Clash en Storm’s End llev\u00f3 el volumen al l\u00edmite"},"content":{"rendered":"


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El supervisor de VFX, Angus Bickerton, le cuenta a IndieWire lo que sucede cuando los dragones virtuales se encuentran con el viento, el humo y la lluvia reales en un volumen LED.<\/h2>\n<\/p>\n
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